Worms DC Cheat codes

This list may be incomplete, but here are all the codes I found by poking through memory while the game's running. To use them, simply type them in on the title screen while the main menu is showing. Case is unimportant, but spaces should be kept in. Most codes act as toggle switches - typing them a second time will reverse the effect.

Messages

These codes simply flash up a messaage on the title screen.

AMIGA
ANDY
BEN HUTCHINGS
also causes deliberate enforcer hit ;-)
CHEAT
CHIPRAM
displays free chipram
FISK
KILBURN
LA CIENDA HONDURAS
TONY
VERSION
displays WormsDC version

Grenade Anim

These codes have various effects on the spinning grenade anim on the title screen.

BETONG ASNA
Donkey Mode - Swaps the grenade for a concrete donkey (and activates GRAVITY)
BOING
Swaps the grenade for a `Boing' ball (as in the old demo) (and activates GRAVITY)
GRAVITY
Makes gravity have an effect on the grenade (ie it will tend towards the bottom of the screen)
MAGNET
Makes the mouse pointer magnetic - the grenade will always head for it.
PONG
Makes the grenade bounce off the mouse pointer (this is on by default).

Cosmetic Changes

These codes cause some cosmetic changes to the game which don't affect gameplay.

KARTONG APA
Monkey Mode - Translates weapons names into swedish and makes sheep-on-a-rope into Kenny-on-a-rope.
MUSIC
Turns on and off the music on the title screen.
TOTAL WORMAGE
Fire Punch, Dragonball and Ninja Rope become Dragon Punch, Fireball and Batrope, Worms logo replaced by Total Wormage logo, activates WEIRDED mode.
WEIRDED
Changes the colours of the title screen and grenade anim.

Special/Secret Weapons

These codes activate the spceial/secret weapons - they will appear in the options menus, and worms are given a supply by default...

JAMIE AND HIS MAGIC TORCH
Activates the special weapons.
CHORLTON AND THE WHEELIES
Activates the secret weapons:
Postal Strike
Air/sheep strike variant - handle with care.
Nuclear Bomb
You too can be the French president - use from any high ground.
Concrete Donkey
Very silly weapon - point and click from a distance.

Silly Modes

ARTILLERY
Worms can no longer move - like in old artillery games.
LITTLE FLUFFY SHEEP
Sheep Mode - all crates release sheep when shot, super sheep has infinite fuel.
MAGICAL MYSTERY TOUR
Mystery Mode - worm names are no longer displayed.
NUTTER
All weapons cause large explosions - including guns.
OMNIPOTENT BLUE WORM
God Mode - all worms have infinite energy and can walk on water.
PESTILENCE
Appocalypse Mode - causes dying worms to explode in a gout of flame.
RED BULL
Makes worms more powerful - jump higer, more powerful punches etc
SUPA SHOPPA
Litters the landscape with weapons crates instead of mines.