Worms DC Cheat codes
This list may be incomplete, but here are all the codes I found by poking through memory while the game's running. To use them, simply type them in on the title screen while the main menu is showing. Case is unimportant, but spaces should be kept in. Most codes act as toggle switches - typing them a second time will reverse the effect.
Messages
These codes simply flash up a messaage on the title screen.
AMIGA
ANDY
BEN HUTCHINGS
- also causes deliberate enforcer hit ;-)
CHEAT
CHIPRAM
- displays free chipram
FISK
KILBURN
LA CIENDA HONDURAS
TONY
VERSION
- displays WormsDC version
Grenade Anim
These codes have various effects on the spinning grenade anim on the title screen.
BETONG ASNA
- Donkey Mode - Swaps the grenade for a concrete donkey (and activates GRAVITY)
BOING
- Swaps the grenade for a `Boing' ball (as in the old demo) (and activates GRAVITY)
GRAVITY
- Makes gravity have an effect on the grenade (ie it will tend towards the bottom of the screen)
MAGNET
- Makes the mouse pointer magnetic - the grenade will always head for it.
PONG
- Makes the grenade bounce off the mouse pointer (this is on by default).
Cosmetic Changes
These codes cause some cosmetic changes to the game which don't affect gameplay.
KARTONG APA
- Monkey Mode - Translates weapons names into swedish and makes sheep-on-a-rope into Kenny-on-a-rope.
MUSIC
- Turns on and off the music on the title screen.
TOTAL WORMAGE
- Fire Punch, Dragonball and Ninja Rope become Dragon Punch, Fireball and Batrope, Worms logo replaced by Total Wormage logo, activates WEIRDED mode.
WEIRDED
- Changes the colours of the title screen and grenade anim.
Special/Secret Weapons
These codes activate the spceial/secret weapons - they will appear in the options menus, and worms are given a supply by default...
JAMIE AND HIS MAGIC TORCH
- Activates the special weapons.
CHORLTON AND THE WHEELIES
- Activates the secret weapons:
- Postal Strike
- Air/sheep strike variant - handle with care.
- Nuclear Bomb
- You too can be the French president - use from any high ground.
- Concrete Donkey
- Very silly weapon - point and click from a distance.
Silly Modes
ARTILLERY
- Worms can no longer move - like in old artillery games.
LITTLE FLUFFY SHEEP
- Sheep Mode - all crates release sheep when shot, super sheep has infinite fuel.
MAGICAL MYSTERY TOUR
- Mystery Mode - worm names are no longer displayed.
NUTTER
- All weapons cause large explosions - including guns.
OMNIPOTENT BLUE WORM
- God Mode - all worms have infinite energy and can walk on water.
PESTILENCE
- Appocalypse Mode - causes dying worms to explode in a gout of flame.
RED BULL
- Makes worms more powerful - jump higer, more powerful punches etc
SUPA SHOPPA
- Litters the landscape with weapons crates instead of mines.